Maneuvering through tight spaces at high speeds is challenging is thrilling. Viewing the expansive outdoor environments from up high feels freeing after months of being stuck inside. Soaring through the skies feels fantastic. The gameplay in Iron Man VR is the strongest component. This dissonance was deepened by Tony’s voice actor, Josh Keaton, who is known primarily as the voice of Spider-Man from 2008-2009 classic, The Spectacular Spider-Man. At times, Tony seemed closer to Peter Parker in personality than his normal sarcastic demeanor. Ultimately, I felt disoriented by not knowing where Tony's character stood during his arc. The mysterious villain known as Ghost blames him for lives lost to Stark Industries' weapons.
Once we get there, Tony needs to deal with the impact of his past deeds. Iron Man VR then skips years into the future, without explaining what occurred in the intervening time, implicitly assuming the audience should already know. The game opens as Tony Stark leaves the weapons industry, which he did during the first Iron Man film, situating us firmly in origin story territory. It has difficulty deciding if the audience is intimately familiar with Marvel, or if this is their first introduction to Iron Man. Iron Man VR’s story is set up rather oddly. As it stands now, the game is rather lackluster for the initial two or three hours, enough time to turn off anyone already experienced with VR. If you could hop right to the middle or skip pointless tutorials, Iron Man VR could’ve been my favorite VR game of all time. These gameplay highs are unfortunately tucked away behind a meandering story and intense degrees of tutorial padding. When Iron Man VR’s gameplay gets it right, there’s nothing quite like it. If I still worked at that arcade, Iron Man VR would likely join my shortlist of must-play VR games.
We touted over 50 “experiences” that you could play for short bursts, but the staff knew only three – Superhot, Space Pirate Trainer, and The Climb – were worth playing.
I hope everything will go smooth and we will get to enjoy this game at the end.In 2017, I worked part-time at a VR arcade. So as you may have noticed the project haven't been worked on for many months now, well mostly because i have taken a break from game development to finish up some other stuff that is going with life, and now i am back and i am going to continue developing this little project of mine,if there are people that want to contribute to this project are welcome to send me an email at and i will review it.Īs for now i have changed the camera system and the flying mechanic and started implementing the weapon system and all the other system such as health, complex armor system(armor durability,strength), i am also developing a damage systems which correlates to the armor of the suit and its other systems, for instance : if you damage enough part of the suit which is in charge of a system, such as the repulsers in the suit, you can loose flight ability or decrease in flying ability, if you damage the helmet then the GUI will be malfunctioning, i am also going to implement a power distribution system in the suit,because anyone that seen the iron man movies knows that the reactor cannot make infinite amounts of energy and tony has to manage the power between his flying ability to weapons ability and so on.